Tuesday, March 6, 2012

ME? AN ADDICT? NEVER!


NEVER SAY NEVER

Growing up in the South Bronx, I saw many things that most people only see while watching a movie or television.

There is the sweet memory of an organ grinder who stood below our window squeezing out his tunes, later sending his little green monkey dressed in a bell hop uniform with shiny round brass buttons to climb up our fire escape in order to collect the change my parents would toss into his little red cap.
The day came when I never saw the organ grinder or his monkey again.
They had been replaced by young teen-agers breathing into paper bags which covered their nose and mouths. This was a sign of the changes in time.
My parents did not allow me to go out and play anymore unless they were standing outside chatting with neighbors, reading the paper or flipping through a magazine.

I recall when the nice neighborhood community where I grew up in changed.
The police officers who wore white gloves and served as crossing guards for the children to get to school safely were replaced by the white powder named, heroin who stole our safety away and threatened us with death.

When the 60's rolled out and the 70's came in. I was now a teen-ager and saw many of my friends drop out of high school to later learn that they had died of a drug overdose and it frightened me. I would never use drugs.
I would never try something that while standing upright, would make my eyes close, my mouth hang, my voice slur and cause my knees to bend, suctioning in my torso lower and lower towards the ground into a squatting position and yet never falling to the ground.
I felt bad for the parents of those friends who had died of a drug related cause. Back then, it stigmatized and disgraced the remaining family members.
To think of it now, one would believe they had a Scarlett Letter sewn onto their clothing while in public.
I would never become an addict and be spoken of in the past tense, referred to as the one who died of a drug overdose. How humiliating!

Smoking was cool back then. Almost all the grown-ups smoked. Why, even Father Connolly and Father McDonald smoked!

One of TVs favorite dad's could be seen occasionally puffing away on The Andy Griffith Show (1960-1968). Both Dick Van Dyke and Mary Tyler Moore smoked Kent Cigarettes in commercials on The Dick Van Dyke Show (1961-1966). And unbelievable but true is the fact that The Flintstones (1960-1966) had a tobacco brand as a key sponsor for a time. There were even commercials which showed the animated characters smoking Winston cigarettes.

Remember, Joe Camel, also known as Joe Suave and Joe Cool? Yeas, the ugly camel cartoon promoting Camel cigarettes which teenagers dubbed as, chest breakers; and who can forget the slogans made popular by television, radio and print publications?

"You've Come a Long Way, Baby" (Virginia Slims), "Come to where the flavor is" (Marlboro), "Blow some my way" (Chesterfield), "I'd rather fight than switch" (Tarreyton), Winston tastes good like a cigarette should" (Winston) and dozens of other snazzy catch phrases bombarded millions for years; even though one was more ridiculous than the last, the most laughable had to be L & M's claim that it was "Just what the doctor ordered."

Guess grown-ups were never educated enough to experiment on products that were to be ingested before releasing them to the public back then.
Never, did I think that cigarettes were also a cunning deceitful drug camouflaged by clever marketing to lure, capture and kill as heroin did!
Never imagined that while watching all the
ugly as I smoked, that I too was becoming an addict, something I vowed never to become.


Nicotine is a drug and cigarette smoking is an addiction which I have had for 30 years and am still battling to end. Never say never.

Lesson learned:

Never say never.
That's the way I C it
Click On Lips And You Get A Kiss




A Letter To The One I thought My Friend

FRIENDS TILL THE END
MY LONG TERM FRIEND
WHO HAS ALWAYS BEEN THERE FOR ME.

WE ARE APPROACHING OUR RUBY RED ANNIVERSARY,

SYMBOLIC OF 40 YEARS TOGETHER.

OUR BOND IS NOT AS STRONG AS IT WAS;

TIME SOMETIMES DOES THAT.

YOU HAVE CELEBRATED WITH ME WHEN I WAS ELATED

AND COMFORTED ME WHEN MISERABLE.

WHEN OTHERS TOLD ME YOU WERE NO GOOD,

I DEFENDED YOU ADAMANTLY;

THOUGH KNOWING THEY WERE RIGHT.

I JUST COULD NOT MANAGE WITHOUT YOU

AND WOULD DO ANYTHING TO KEEP YOU WITH ME.

AT TIMES, I SILENTLY WONDERED IF

YOU WERE TOXIC TO ME  BUT 

HERE YOU ARE, STILL BY MY SIDE, STILL WITHIN ME AND

I, STILL CRAVING YOU.

 I DO NOT LOVE YOU BUT I NEED YOU.

MY SUSPICIONS WERE CONFIRMED WHEN

OTHERS EXPRESSED THEIR BELIEF THAT MY DEMISE

WILL BE CAUSED BY YOU.

 IF SO,

WILL IT BE BECAUSE I USED YOU

OR BECAUSE YOU

USED ME?

ALL DEPENDS ON THE INDIVIDUAL PERSPECTIVE.

YOU HAVE BEEN THE ONLY ONE

TO PENETRATE ME DEEPER THAN ANY OTHER.
 
WHEN I DO APPROACH MY DEATH

I KNOW I YOU WILL NOT BE ALLOWED

TO BE ANYWHERE NEAR ME.

YOU WILL HAVE NO OTHER RECOURSE

BUT TO STAY AWAY AND I

WILL BE TOO WEAKENED TO EVEN HAVE A SAY.

I WILL LEAVE YOU WITH THIS.....

IF MY DEMISE IS IN FACT YOUR DOING,

I WANT ALL TO KNOW THAT

IT WAS MY OWN DECISION TO CONTINUE WITH YOU;

WELL AWARE OF THE POSSIBLE OUTCOME.

I TAKE TOTAL RESPONSIBILITY FOR MY LACK OF STRENGTH

AND FOR ALL THE TIMES I FAILED AT LETTING YOU GO. 

YOUR GRIP ON ME WAS VERY STRONG GROWING STRONGER

WITH EACH YEAR.

I WOULD NEVER RECOMMEND YOU,

MY FRIEND TILL THE END,

TO ANOTHER LIVING BEING.

IN SPITE OF YOUR,

 LOYAL COMPANIONSHIP,

I WANT ALL TO KNOW THAT YOU AND ALL OTHERS LIKE YOU,

PERSEVERE IN A POWER STRUGGLE IN ORDER

TO PREVAIL AND PRESERVE YOUR OWN EXISTENCE BY

SLOWLY EATING US AWAY FROM INSIDE OUT.

YOU AND YOUR ENTIRE FAMILY DESERVE,

CAPITOL PUNISHMENT

WHICH I KNOW WILL SOMEDAY HAPPEN.


Well, that's the way I C it.


By the way, The Marlboro Man Died of Lung Cancer



Three men who appeared in Marlboro advertisements - Wayne McLaren, David McLean and Dick Hammer - died of lung cancer, thus earning Marlboro cigarettes, specifically Marlboro Reds, the nickname "Cowboy killers".[11] McLaren testified in favor of anti-smoking legislation at the age of 51. During the time of McLaren's anti-smoking activism, Philip Morris denied that McLaren ever appeared in a Marlboro ad, a position it later amended to maintaining that while he did appear in ads, he was not the Marlboro Man, considering Winfield as the holder of that title. McLaren died before his 52nd birthday in 1992.[12][13]


Tuesday, February 14, 2012

A Different and Entertaining Method to Sell


I have stumbled onto a different method of selling my photography and art work on
Second Life.

The way I C it,



This is a fun manner to bring in some spare cash or more if you're dedicated.


2 HALLOWEEN PHOTO CONTEST WINNERS BELOW



For which I got paid for




Second Life has an internal economy and internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art.

PEOPLE WHO EARN THEIR LIVING ON SECOND LIFE

Jennifer Grinnell, Michigan furniture delivery dispatcher turned fashion designer in cyber space, never imagined that she could make a living in a video game. Grinnell's shop, Mischief, is in Second Life, a virtual world whose users are responsible for creating all content. Grinnell's digital clothing and "skins" allow users to change the appearance of their avatars -- their online representations -- beyond their wildest Barbie dress-up dreams. Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether.

Now Second Life is her primary source of income, and Grinnell, whose avatar answers to the name Janie Marlowe, claims she earns more than four times her previous salary.

Grinnell isn't alone. Artists and designers, landowners and currency speculators, are turning the virtual environment of Second Life into a real-world profit center. "It's not just a game anymore," said online artisan Kimberly Rufer-Bach. "There are businesses, nonprofits and universities" taking advantage of the online world.
With users now numbering over 130,000, game-maker Linden Lab estimates that nearly $5 million dollars, or about $38 per person, was exchanged between players in January 2006 alone. Working in Second Life is "the same as working in London and sending money home to pay the rent for your spouse," said company CEO Philip Rosedale.

How much would you pay for a piece of imaginary real estate?   Anshe Chung has made millions renting it. Maybe your investment portfolio needs to include more fake property. A decade ago Ailin Graef was just another player in online games with a virtual avatar named Anshe Chung; now the young entrepreneur’s China-based company manages online video game property worth millions in US dollars. How?
In some online worlds, like Second Life, in-game currency (remember the currency is called, Linden Dollars or L$) can be sold for real money.
Ailin/Anshe started making virtual money by designing and selling virtual fashion items for her fellow avatars. She leveraged that into virtual real estate investments. Today, Anshe Chung Studios has 80+ employees managing thousands of rental properties, helping design new 3D virtual chat rooms, and making tons of money on virtual to real currency exchanges. Anshe was the first person whose virtual property exceeded a real world value of 1 million dollars, and Anshe Chung Studios is perhaps the single largest third party developer of virtual property ever. Hers is a model for a new kind of online mogul: not one who makes the games, but someone who works inside the system to make a killing. Anshe Chung is a digital life mogul. Who wants to be next?

Services include "camping", wage labor, business management, entertainment and custom content creation which can be broken up into the following 6 categories:
  • building,
  • texturing,
  • scripting,
  • animating,
  • art direction,
  • and the position of producer/project funder.
L$ can be purchased using US Dollars and other currencies on the LindeX exchange provided by Linden Lab, independent brokers or other resident users. Money obtained from currency sales is most commonly used to pay Second Life's own subscription and tier fees; Profits are derived from selling virtual goods, renting land, and a broad range of services.
The Linden can be exchanged for US dollars or other currencies on market-based currency exchanges.
Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, and as of September 2006.
Second Life was reported to have a GDP of $64 Million.
In 2009 the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market.

Gross Resident Earnings are $55 million US Dollars in 2009 - 11% growth over 2008.

**In March 2009, it was revealed that there exist a few Second Life entrepreneurs, who have grossed in excess of US$1 million per year.

Work solutions

Second Life gives companies the option to create virtual workplaces to allow employees to virtually meet, hold events, practice any kind of corporate communications, conduct training sessions in 3D immersive virtual learning environment, simulate business processes, and prototype new products.

Religion

Religious organizations have also begun to open virtual meeting places within Second Life. In early 2007, LifeChurch.TV, a Christian church headquartered in Edmond, Oklahoma, and with eleven campuses in the USA, created "Experience Island" and opened its twelfth campus in Second Life.

With more and more people cashing in on Second Life, the most pressing question may be, how many can benefit before the boom times end? Wharton professor Dan Hunter, an expert on law and virtual worlds, said Second Life's relatively small size makes its economic future hard to predict. But virtual worlds are becoming spaces where "globalization of services can occur," he said. "In SL, services are valued. 'Hey, I can provide something that someone else wants! And I can make money from it!' The expansion of the economy is almost certainly going to be dependent on expanding the service opportunities." This, said Hunter, "can be generalized to a range of services -- a tremendously important trend in employment in the 21st century?

Education

Here are a few Universities which hold classes on Second Life

Harvard Law School's Austin Hall - http://slurl.com/secondlife/Berkman/69/54/24/

Hong Kong Polytechnic University, School of Hotel & Tourism Management - http://slurl.com/secondlife/Polyusotel/114/158/26/

New Media Consortium Campus (private sim, Electric Sheep build, free sign up for access; overview movie) - http://slurl.com/secondlife/NMC%20Campus/142/223

Ohio University Second Life Campus - http://slurl.com/secondlife/ohio%20university/20/36/24/

Bowling Green State University Virtual Campus - http://slurl.com/secondlife/bowling%20green%20state/140/140/140/

Northern Illinois University, Glidden Campus - http://slurl.com/secondlife/Glidden/88/166/30/

Saint Leo University, St Leo Florida http://maps.secondlife.com/secondlife/Saint%20Leo%20University/252/127/23

The Sistine Chapel (Vassar Island) - http://slurl.com/secondlife/vassar/165/91/24

Democracy Island (NYLS) - http://slurl.com/secondlife/Democracy%20Island/116/220/

Info Island (Incorporating SL & ICT Libraries, TechSoup) - http://slurl.com/secondlife/Info%20Island/52/193/

Virtual University of Edinburgh ( Vue ) - http://slurl.com/secondlife/Vue/205/53/30


Embry - Riddle Aeronautical University Daytona Beach Florida  http://maps.secondlife.com/secondlife/ERAU%20Worldwide%20IDD2/30/125/28


Science and Health

Second life Health education (pbwiki) (Navid Tomlinson) - http://healtheducationsl.pbwiki.com/

UC Davis' Virtual Hallucinations (James Linden) - http://slurl.com/secondlife/sedig/27/45/22/

Heart Murmur Sim (medical assessment experiment, built 3/06) - http://slurl.com/secondlife/waterhead/130/37

The U.S. Centers for Disease Control and Prevention (CDC) in Second Life - http://slurl.com/secondlife/Juwangsan/218/223

Second Health - Imperial College, London - Local Hospital Polyclinic

Second Life Medical Library 2.0/Consumer Health Library/HealthInfo Island - SLurl 1 SLurl 2 . SLurl 3

Spaceport Alpha (incorporating International Spaceflight Museum and Second Life Planetarium by Chaac Amarula) - http://slurl.com/secondlife/Spaceport%20Alpha/23/51/22/

Solar Eclipse Planetarium (Aimee Webber) - http://slurl.com/secondlife/Midnight%20City/94/76/27/

Svarga (Laukosargas Svarog's virtual eco-system) - http://slurl.com/secondlife/Svarga/128.0/128.0

NOAA's Virtual Island - http://slurl.com/secondlife/Meteroa/177/161/27/

A Sexual Health SIM in Second Life (University of Plymouth) - http://slurl.com/secondlife/Education%20UK/33/63/22 ( info )

Genome (Biology, Genetics) - http://slurl.com/secondlife/Genome/130/130/48

Thursday, January 19, 2012

Baggage


Custom Search


What We Take During Our Journey Through The Scene

How I Manage My Baggage

Yesterday, when we were infants and children, our world, though different in technology, rules, statutes, fashion, economy etc., was not unlike today.  Yesterday, today and tomorrow will forever be a learning experience.  Our first teachers were our parents, siblings (if any) and any others who lived in our homes as we came onto the scene.  We relied on them to shelter, nourish and keep us safe.   We also seem to have picked up many of their habits, practice them to this day and unwittingly and still respond to triggers which bring us back to that time.   After all, those were said to be our formative years.  Fact of the matter is that, we continue to form changes as the years go by.
During our growth process, we often have strained relationships with our parents.  Wondering why this was so in many families, I pondered on it arrived at my own explanation.  Perhaps it is because we, the now adult children, were slowly becoming to our parents, the Keepers of their Consciences.  After all, weren't we the ones who witnessed first hand all their parenting blunders?  Today those blunders are the ones which line the layers of our adult baggage; they are the underlying reasons why we adversely react to certain triggers in our adult life.  The blunders our parents made when they were young and raising their little ones, (Us) became the basic material (the lining) in the formation of our well hidden carry-ons which we dragged along with us throughout the rest of our lives.  Stuffed into those carry-ons, went our earliest bad experiences; lessons of things which hurt us or made us feel uncomfortable.
ie: vanity, neglect, cruelty, rage, ridicule, shame, abuse, isolation, dominance, racism, alcoholism, adultery, drug addiction, disrespect etc., which gave us unpleasant feelings as our small bodies and minds were forming.  
Adult Baggage.  Don't ya just hate it?   
Attempting to open up that carry-on and eliminate the junk can be difficult if we do not know what to look for.  One thing not to look for is, blame.  Blame exsists in our conscious mind.  When we blame others like, our parents, for the way we are today, we are choosing to do so and thus, depriving ourselves the opportunity to advance into becoming responsible, healthy, loving and forgiving adults.  Placing blame on someone for the way we now respond to circumstances or situations is equivalent to not trying to succeed because in doing so, we would be triggering unpleasant memories of our past.  A cop-out, a way to dodge holding onto the reins and jumping the hurdles we must in order to get to the next is all finger pointing is. 
A good practice to cease placing blame and finger pointing would be to accept our individual experiences of  childhood days and embrace them as small puddles we had to skip over in order to reach the other side where the all the big people are.  What about all the experiences we have collected and stored as heavy stones inside of that now, huge adult suitcase which we call, baggage?  Well, it would be much simpler to handle if we changed the way we viewed those experiences and saw them as good things which taught us a lesson and helped us to become a better individuals.  Let's change the appearance and content of our baggage.  Instead of a huge bulky dull colored canvas bag full of a bunch of heavey stones which were hurled at us at different points in time, let's lighten the load by carrying instead a light-weight colorful nylon sack filled with aromatic flower petals and potpourri which we have collected as momentos of times when life gave us important instructions.  



If we simply changed the perspective of how we view and interpret our experiences while 'on the scene', the stones which once weighed us down become as light and lovely as flower petals and makes our hike on the scene the experience it was intended to be.

That's the way I C It